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Milky Way Pool Club

This is a small game that started as a follow-up to Pikuma's 2D Game Physics Programming course (which I recommend). I took the main physics system from the course which was implemented in C++ with SDL2, ported it to C with raylib and in the process I simplified it a little bit since my logic didn't need to handle polygon-polygon contacts (which were the most complex ones).

The rest of the logic is pretty straight-forward, but it's the first game I fully implement myself (and without a game engine) so it was a fun exercise.

The planet sprites are cut out from the Balatro planet cards by LocalThunk. I like the card sprites (and the game) very much, but I can replace them with other sprites if it's an issue.

I published this so that I can consider this project done and move on to a new one, even though there are still TODOs in the repo that I may address in the future.

You can play it at sprn.it/mwpc.

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A tiny space billiards game

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