raidboss: DMU P5 initial triggers - #1105
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Could also be possible to do a pattern output or ice => fire => lightning like output, but length of TTS could be noisy
The debuff comes out later, so need to capture the flare hit instead. Could just filter on tank, but the debuffs apply to those hit by flare. Unsure what would happen in a cover situation with the flare (can there be more than 2 suprise holy/flares?
Will need to add it to stack count too
…t into p5-initial-triggers
It may be used with stack.
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EDIT2: Further review shows I did also mix fire and lightning bnpcids. |
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Flood can also be wrong on the CW/CCW direction, guess I'll have to examine the log that caused that. EDIT: Should be corrected now... I added some more examples to the comments, seems the headings can't be used to indicate the rotation. |
Headmarker ends up being caught by P3 Knock Down triggers
Fire and Lightning were swapped
For the players that have a debuff, we can call the general area ~2s prior
Wrapper outputString provided that would let player alter string based on debuff.
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I'm not sure how helpful the Exa trigger location can be. This mechanic may be too fast for the output to be meaningful and there may not be a predictable pattern to merge every other one. Also the output could remove NW/NE and instead use something like a number count as odds are always nw and evens are always ne. I guess ideally to make any actual use of it, the player would need to override the pattern matching with the markers they are using. |
This PR adds triggers for P5 mechanics: