This is a curseforge import zip installer for RLCraft Parasited
Install via curseforge app → import → from zip. Don't extract this.
Up to date with RLCraft 2.10 with almost all other mods also updated to newest
Enables Parasites and parasite evolution phases (0-10) in all dimensions.
With varying para stats (health, armor, dmg) in each dimension
x1 - Overworld starts at phase 0, forced to phase 1 after max 20 ingame days
x2 - Nether starts at phase -1 and stays there unless someone changes that
x2 - End starts at phase 3 and can't get further reduced
x4 - LC starts at phase 8 and unlocks preeminents
Noteworthy additional mods:
- LycanitesTweaks (im still not sure what it all does but it makes LycanitesMobs progressively harder)
- Mind Palaces (enter your mind palace by sleeping with a clock in hand)
- Antique Atlas Auto Marker (with enabled automarking, check controls for "Mark Whiteshirt")
- Oceanic Expanse (Mc 1.13 for 1.12: Drowned, Fish, Dolphins, Trident)
- SRPExtra + SRPDeepSeaDanger (additional parasites, also for oceanic mobs)
- RLDragonSteel, SpartanDragonSteel, BetterSurvivalDragonsteel
- Everything Nunchaku (auto attack with any item on either hand)
- Cherry On 1.12 (Armor Trims, Archaeology, Cherry Grove)
- FermiumMixins (additional fixes & qol for various mods)
- FermiumASM (big performance boost)
- phantoms :)
- new SME (enchantment upgrading using raho drops to get to supreme)
- EnchantmentControl (re-enchanting and simplified incompatibility groups)
- FurnaceXPStorage (using hoppers with furnaces works and accumulates xp slowly)
- Indev version of Ice And Fire RLCraft Edition with my myrmex ai fix making them less stupid
- Toggle Sneak & Sprint (default disabled, recommend to use toggled sprint)
- Simple Voice Chat (parasites can hear you if you enable this, otherwise this is for servers)
- I&F Amphithere Addon (amphi colors, amphi gear)
This modpack modifies Scape And Run Parasites 1.9.21 (SRP) extensively, partially through SRPMixins:
Phases
- no bloodmoon until phase 3 (singleplayer only)
- infestation spread point penalty locked behind phase 4,
- disabled variant rupters until phase 4
- scents from phase 5 on,
- biome spread point penalty locked behind phase 5,
- LC portal locked until phase 5,
- disabled tyrant ada longarms until phase 7
- enabled colonies from phase 9 onward
- reduced xp in phase 9 (80%) and 10 (50%), 50% reduced healing in phase 10
- phase locked parasite evolutions:
- Assimilated Enderman phase >=2
- Assimilated Squid phase >=3
- Crux from I&F Troll phase >=4
- Assimilated Ender Dragon from dragons phase >=5
- for multiplayer: player phases are enabled, every player has their own progression
- op's can use any srpevolution subcommand for any other player by adding dimensionid playername, ex. /srpevolution getphase 0 Nischhelm
Spawning & Despawning
- modified spawn tables extensively (check srpmixins "more phases" config spawn list)
- reduced parasite mob cap in low phases
- parasites cant spawn in flower forests
- Assimilated Endermen in the end despawn naturally
- sim, crude and nexus mobs (excl stage 4) can despawn after some time
- sky bases are disincentivized via flying parasite spawns above y=160. this is a WIP solution
- need to enter LC to enable certain spawns (preeminent, nexus)
- parasites ignore light lvl when spawning in (better) end biomes
Stats
- modified 1.9.21 parasite stats extensively (thanks eclipse!)
- fixed preeminent + ancient dmg to be an actual challenge. preeminents have 50% chance for blood tears
- reduced drop rate and xp drop amount in dimensions other than LC
Carcass & Lures
- modified carcass system (built from 5 lures)
- forced all lures being same type
- lure lvl needs to be above or equal current phase
- can max reduce 1 phase
- works through cooldown
- cooldown by lures stacks, use bloody clock to check
Mod Compat
- added OverLast HUD for phase display above first aid hearts
- enabled bloodmoon in LC
SRP mechanics
- viral multiplier only x1.5 not x2
- needler works on players (20% of HP as magic dmg on lvl 8)
- all living items can evolve to sentient
- fire is more effective against parasites learning adaptations now
- slightly limited viral stacking speed when touched by a green parasite (max 2 lvl per sec)
- parasites have no dmg cap (was intended to work in RLC 2.9.3 but never did bc of SRP jank)
- can reset adaptation of parasite armor with 4 blood tears in a compass shaped recipe
- slightly buffed biome purifier ability to find nexus paras
- taking fire dmg has a chance to remove COTH
- added crafting recipe for node compass, living maul+lance
- added crafting recipes for bolster + arachnida drop (equaling longarms + reeker)
Additional Resourcepacks:
- Jappa Backport for 1.16+ style vanilla textures
- Jappa Backport Better Nether Edition
- Anthrax101's Remastered Bedrock for custom Bedrock texture, esp in Mind Palace
- Eclipses BedrockChange for stars in your MP
- boom.mp3 by Eclipse for Assimilated Endermen doing the funny
- TotallyNormalVindicators by Eclipse
- Thigh Highed Horrors
- Grippis RL SRP Better Visuals
- Ice and Fire - Sound Fixes by Laike Endaril
- Lycanites Redux
There are obviously various minor tweaks and modification not named here