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This is a curseforge import zip installer for RLCraft Parasited


Install via curseforge app → import → from zip. Don't extract this.


Up to date with RLCraft 2.10 with almost all other mods also updated to newest


Enables Parasites and parasite evolution phases (0-10) in all dimensions.

With varying para stats (health, armor, dmg) in each dimension

x1 - Overworld starts at phase 0, forced to phase 1 after max 20 ingame days
x2 - Nether starts at phase -1 and stays there unless someone changes that
x2 - End starts at phase 3 and can't get further reduced
x4 - LC starts at phase 8 and unlocks preeminents

Noteworthy additional mods:

- LycanitesTweaks (im still not sure what it all does but it makes LycanitesMobs progressively harder)
- Mind Palaces (enter your mind palace by sleeping with a clock in hand)
- Antique Atlas Auto Marker (with enabled automarking, check controls for "Mark Whiteshirt")
- Oceanic Expanse (Mc 1.13 for 1.12: Drowned, Fish, Dolphins, Trident)
- SRPExtra + SRPDeepSeaDanger (additional parasites, also for oceanic mobs)
- RLDragonSteel, SpartanDragonSteel, BetterSurvivalDragonsteel
- Everything Nunchaku (auto attack with any item on either hand)
- Cherry On 1.12 (Armor Trims, Archaeology, Cherry Grove)
- FermiumMixins (additional fixes & qol for various mods)
- FermiumASM (big performance boost)
- phantoms :)
- new SME (enchantment upgrading using raho drops to get to supreme)
- EnchantmentControl (re-enchanting and simplified incompatibility groups)
- FurnaceXPStorage (using hoppers with furnaces works and accumulates xp slowly)
- Indev version of Ice And Fire RLCraft Edition with my myrmex ai fix making them less stupid
- Toggle Sneak & Sprint (default disabled, recommend to use toggled sprint)
- Simple Voice Chat (parasites can hear you if you enable this, otherwise this is for servers)
- I&F Amphithere Addon (amphi colors, amphi gear)

This modpack modifies Scape And Run Parasites 1.9.21 (SRP) extensively, partially through SRPMixins:

Phases

    - no bloodmoon until phase 3 (singleplayer only)
    - infestation spread point penalty locked behind phase 4,
    - disabled variant rupters until phase 4
    - scents from phase 5 on,
    - biome spread point penalty locked behind phase 5,
    - LC portal locked until phase 5,
    - disabled tyrant ada longarms until phase 7
    - enabled colonies from phase 9 onward
    - reduced xp in phase 9 (80%) and 10 (50%), 50% reduced healing in phase 10
    - phase locked parasite evolutions:
        - Assimilated Enderman phase >=2
        - Assimilated Squid phase >=3
        - Crux from I&F Troll phase >=4
        - Assimilated Ender Dragon from dragons phase >=5
    - for multiplayer: player phases are enabled, every player has their own progression
        - op's can use any srpevolution subcommand for any other player by adding dimensionid playername, ex. /srpevolution getphase 0 Nischhelm

Spawning & Despawning

    - modified spawn tables extensively (check srpmixins "more phases" config spawn list)
    - reduced parasite mob cap in low phases
    - parasites cant spawn in flower forests
    - Assimilated Endermen in the end despawn naturally
    - sim, crude and nexus mobs (excl stage 4) can despawn after some time
    - sky bases are disincentivized via flying parasite spawns above y=160. this is a WIP solution
    - need to enter LC to enable certain spawns (preeminent, nexus)
    - parasites ignore light lvl when spawning in (better) end biomes

Stats

    - modified 1.9.21 parasite stats extensively (thanks eclipse!)
    - fixed preeminent + ancient dmg to be an actual challenge. preeminents have 50% chance for blood tears
    - reduced drop rate and xp drop amount in dimensions other than LC

Carcass & Lures

    - modified carcass system (built from 5 lures)
        - forced all lures being same type
        - lure lvl needs to be above or equal current phase
        - can max reduce 1 phase
        - works through cooldown
    - cooldown by lures stacks, use bloody clock to check

Mod Compat

    - added OverLast HUD for phase display above first aid hearts
    - enabled bloodmoon in LC

SRP mechanics

    - viral multiplier only x1.5 not x2
    - needler works on players (20% of HP as magic dmg on lvl 8)
    - all living items can evolve to sentient
    - fire is more effective against parasites learning adaptations now
    - slightly limited viral stacking speed when touched by a green parasite (max 2 lvl per sec)
    - parasites have no dmg cap (was intended to work in RLC 2.9.3 but never did bc of SRP jank)
    - can reset adaptation of parasite armor with 4 blood tears in a compass shaped recipe
    - slightly buffed biome purifier ability to find nexus paras
    - taking fire dmg has a chance to remove COTH
    - added crafting recipe for node compass, living maul+lance
    - added crafting recipes for bolster + arachnida drop (equaling longarms + reeker)

Additional Resourcepacks:

- Jappa Backport for 1.16+ style vanilla textures
- Jappa Backport Better Nether Edition
- Anthrax101's Remastered Bedrock for custom Bedrock texture, esp in Mind Palace
- Eclipses BedrockChange for stars in your MP
- boom.mp3 by Eclipse for Assimilated Endermen doing the funny
- TotallyNormalVindicators by Eclipse
- Thigh Highed Horrors
- Grippis RL SRP Better Visuals
- Ice and Fire - Sound Fixes by Laike Endaril
- Lycanites Redux

There are obviously various minor tweaks and modification not named here

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