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Gothic-Unity-Project
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Bugfix - UI transparency
Gothic Build Jobs
#467:
Pull request
#384
opened by
JucanAndreiDaniel
1s
bugfix/ui-transparency-quest
bugfix/ui-transparency-quest
1s
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Fix/minor before release 2026 07
Gothic Build Jobs
#466:
Pull request
#383
opened by
JaXt0r
1s
fix/minor-before-release-2026-07
fix/minor-before-release-2026-07
1s
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fix: properly set the sky textures, only during the day
Gothic Build Jobs
#465:
Pull request
#382
opened by
JucanAndreiDaniel
1s
bugfix/day-sky-texture
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1s
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Fix barrier dome clipping with far-clip vertex pinning
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#464:
Pull request
#381
opened by
JucanAndreiDaniel
1s
bugfix/barrier-far-clip
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Fix/npc ai fixes
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#463:
Pull request
#380
opened by
BoroBongo
11s
fix/npc-ai-fixes
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11s
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Fix/dialog fixes
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#462:
Pull request
#379
opened by
BoroBongo
1s
fix/dialog-fixes
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feat: StatusMenu live hero stats and guild name display
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#461:
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#378
opened by
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7s
feat/status-menu
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Feat/marvin cheats
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#460:
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1s
feat/marvin-cheats
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feat: move culled NPCs to their routine waypoint on schedule change
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#459:
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#376
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feat/npc-culling-routine
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feat: ZS_Dead equivalent — death XP and loot init on NPC kill
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#458:
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2s
feat/zs-dead
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Stack/07 world mesh
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#457:
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stack/07-world-mesh
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Stack/06 texture cache
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#456:
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#373
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stack/06-texture-cache
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Stack/06 texture cache
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stack/06-texture-cache
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Stack/05 npc ai combat
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#454:
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stack/05-npc-ai-combat
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Stack/05 npc ai combat
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#453:
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stack/05-npc-ai-combat
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Stack/04 culling
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Stack/04 culling
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#451:
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9s
stack/04-culling
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Stack/03 animation playables
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#450:
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stack/03-animation-playables
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Stack/03 animation playables
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#449:
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stack/03-animation-playables
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Stack/02 vob loading
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Stack/01 fixes standalone
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#447:
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Stack/01 fixes standalone
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#446:
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stack/01-fixes-standalone
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My contribution to stabilizing release
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#445:
Pull request
#365
labeled by
JaXt0r
48m 56s
borobongo/stabilizing-for-2026-07
borobongo/stabilizing-for-2026-07
48m 56s
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Borobongo/stabilizing v2
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#367
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borobongo/stabilizing-v2
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6m 16s
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Borobongo/stabilizing v2
Gothic Build Jobs
#443:
Pull request
#367
opened by
BoroBongo
1s
borobongo/stabilizing-v2
borobongo/stabilizing-v2
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