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{
"name": "com.poolmaster.core",
"version": "1.0.5",
"displayName": "PoolMaster",
"description": "High-performance object pooling system for Unity. Provides zero-allocation pooling, batch operations, thread-safe command buffers, and comprehensive diagnostics.",
"unity": "2020.3",
"keywords": [
"pooling",
"object-pool",
"performance",
"optimization",
"memory-management",
"gc",
"allocation-free",
"spawn",
"instantiate",
"unity",
"unity6",
"object-pooling",
"pooling-system",
"urp",
"hdrp",
"vfx",
"particles",
"gameobjects"
],
"author": {
"name": "Max Thomas Coates",
"url": "https://github.com/mistyuk"
},
"license": "MIT",
"repository": {
"type": "git",
"url": "https://github.com/mistyuk/PoolMaster.git"
},
"dependencies": {}
}