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{ @author: Sylvain Maltais (support@gladir.com)
@created: 2025
@website(https://www.gladir.com/7iles)
@abstract(Target: Turbo Pascal 7, Free Pascal 3.2)
@description: Jeu de Baseball avec interface graphique
}
Program Baseball;
Uses
{$IFDEF FPC}
PtcCrt, PtcGraph, PtcMouse
{$ELSE}
Crt, Graph
{$ENDIF};
Const
SCREEN_WIDTH=640;
SCREEN_HEIGHT=480;
FIELD_CENTER_X=320;
FIELD_CENTER_Y=400;
BASE_SIZE=8;
PLAYER_SIZE=4;
BALL_SIZE=2;
MAX_INNINGS=9;
TEAM_SIZE=9;
Type
TGameState = (gsMainMenu, gsPlaying, gsAtBat, gsPitching, gsFielding, gsGameOver, gsQuit);
TTeam = (tmHome, tmAway);
TBase = (bsHome, bsFirst, bsSecond, bsThird);
TPosition = (psPitcher, psCatcher, psFirstBase, psSecondBase, psThirdBase,
psShortstop, psLeftField, psCenterField, psRightField);
TPlayer=Record
name:String[20];
position:TPosition;
x,y:Integer;
battingAvg:Real;
fieldingSkill:Integer;
End;
TBall=Record
x,y:Integer;
dx,dy:Integer;
inPlay:Boolean;
speed:Integer;
End;
TeamArray=Array[0..TEAM_SIZE-1] of TPlayer;
TGameData=Record
gameState:TGameState;
currentInning:Integer;
currentTeam:TTeam;
homeScore,awayScore:Integer;
outs:Integer;
balls,strikes:Integer;
bases:Array[TBase] of Boolean;
currentBatter:Integer;
currentPitcher:Integer;
ball:TBall;
homeTeam:TeamArray;
awayTeam:TeamArray;
message:String;
needRedraw:Boolean;
pitchPower:Integer;
swingTiming:Integer;
inningTop:Boolean;
End;
Var
Game:TGameData;
Function IntToStr(value:LongInt):String;
Var
s:String;
Begin
Str(value, s);
IntToStr := s;
End;
Function FloatToStr(value:Real;decimals:Integer):String;
Var
s:String;
Begin
Str(value:0:decimals,s);
FloatToStr:=s;
End;
Procedure InitializePlayers;
Var
i:Integer;
Begin
{ quipe domicile }
Game.homeTeam[0].name := 'Rodriguez';
Game.homeTeam[0].position := psPitcher;
Game.homeTeam[0].battingAvg := 0.245;
Game.homeTeam[0].fieldingSkill := 85;
Game.homeTeam[1].name := 'Johnson';
Game.homeTeam[1].position := psCatcher;
Game.homeTeam[1].battingAvg := 0.278;
Game.homeTeam[1].fieldingSkill := 90;
Game.homeTeam[2].name := 'Williams';
Game.homeTeam[2].position := psFirstBase;
Game.homeTeam[2].battingAvg := 0.312;
Game.homeTeam[2].fieldingSkill := 82;
Game.homeTeam[3].name := 'Davis';
Game.homeTeam[3].position := psSecondBase;
Game.homeTeam[3].battingAvg := 0.289;
Game.homeTeam[3].fieldingSkill := 88;
Game.homeTeam[4].name := 'Martinez';
Game.homeTeam[4].position := psThirdBase;
Game.homeTeam[4].battingAvg := 0.301;
Game.homeTeam[4].fieldingSkill := 85;
Game.homeTeam[5].name := 'Garcia';
Game.homeTeam[5].position := psShortstop;
Game.homeTeam[5].battingAvg := 0.267;
Game.homeTeam[5].fieldingSkill := 92;
Game.homeTeam[6].name := 'Thompson';
Game.homeTeam[6].position := psLeftField;
Game.homeTeam[6].battingAvg := 0.298;
Game.homeTeam[6].fieldingSkill := 78;
Game.homeTeam[7].name := 'Anderson';
Game.homeTeam[7].position := psCenterField;
Game.homeTeam[7].battingAvg := 0.315;
Game.homeTeam[7].fieldingSkill := 89;
Game.homeTeam[8].name := 'Wilson';
Game.homeTeam[8].position := psRightField;
Game.homeTeam[8].battingAvg := 0.283;
Game.homeTeam[8].fieldingSkill := 81;
{ quipe visiteur }
Game.awayTeam[0].name := 'Lopez';
Game.awayTeam[0].position := psPitcher;
Game.awayTeam[0].battingAvg := 0.198;
Game.awayTeam[0].fieldingSkill := 87;
Game.awayTeam[1].name := 'Brown';
Game.awayTeam[1].position := psCatcher;
Game.awayTeam[1].battingAvg := 0.254;
Game.awayTeam[1].fieldingSkill := 93;
Game.awayTeam[2].name := 'Taylor';
Game.awayTeam[2].position := psFirstBase;
Game.awayTeam[2].battingAvg := 0.276;
Game.awayTeam[2].fieldingSkill := 84;
Game.awayTeam[3].name := 'Moore';
Game.awayTeam[3].position := psSecondBase;
Game.awayTeam[3].battingAvg := 0.298;
Game.awayTeam[3].fieldingSkill := 86;
Game.awayTeam[4].name := 'Jackson';
Game.awayTeam[4].position := psThirdBase;
Game.awayTeam[4].battingAvg := 0.312;
Game.awayTeam[4].fieldingSkill := 83;
Game.awayTeam[5].name := 'White';
Game.awayTeam[5].position := psShortstop;
Game.awayTeam[5].battingAvg := 0.289;
Game.awayTeam[5].fieldingSkill := 91;
Game.awayTeam[6].name := 'Harris';
Game.awayTeam[6].position := psLeftField;
Game.awayTeam[6].battingAvg := 0.301;
Game.awayTeam[6].fieldingSkill := 77;
Game.awayTeam[7].name := 'Clark';
Game.awayTeam[7].position := psCenterField;
Game.awayTeam[7].battingAvg := 0.287;
Game.awayTeam[7].fieldingSkill := 88;
Game.awayTeam[8].name := 'Lewis';
Game.awayTeam[8].position := psRightField;
Game.awayTeam[8].battingAvg := 0.269;
Game.awayTeam[8].fieldingSkill := 79;
{ Positionner les joueurs sur le terrain }
For i:=0 to TEAM_SIZE-1 do Begin
Case Game.homeTeam[i].position of
psPitcher:Begin
Game.homeTeam[i].x:=FIELD_CENTER_X;
Game.homeTeam[i].y:=FIELD_CENTER_Y-50;
End;
psCatcher:Begin
Game.homeTeam[i].x:=FIELD_CENTER_X;
Game.homeTeam[i].y:=FIELD_CENTER_Y+10;
End;
psFirstBase:Begin
Game.homeTeam[i].x:=FIELD_CENTER_X+80;
Game.homeTeam[i].y:=FIELD_CENTER_Y-80;
End;
psSecondBase:Begin
Game.homeTeam[i].x:=FIELD_CENTER_X;
Game.homeTeam[i].y:=FIELD_CENTER_Y-113;
End;
psThirdBase:Begin
Game.homeTeam[i].x:=FIELD_CENTER_X-80;
Game.homeTeam[i].y:=FIELD_CENTER_Y-80;
End;
psShortstop: Begin
Game.homeTeam[i].x:=FIELD_CENTER_X-40;
Game.homeTeam[i].y:=FIELD_CENTER_Y-100;
End;
psLeftField:Begin
Game.homeTeam[i].x:=FIELD_CENTER_X-120;
Game.homeTeam[i].y:=FIELD_CENTER_Y-180;
End;
psCenterField:Begin
Game.homeTeam[i].x:=FIELD_CENTER_X;
Game.homeTeam[i].y:=FIELD_CENTER_Y-200;
End;
psRightField:Begin
Game.homeTeam[i].x:=FIELD_CENTER_X+120;
Game.homeTeam[i].y:=FIELD_CENTER_Y-180;
End;
End;
{ Copier les positions pour l'‚quipe visiteur }
Game.awayTeam[i].x := Game.homeTeam[i].x;
Game.awayTeam[i].y := Game.homeTeam[i].y;
End;
End;
Procedure DrawField;Begin
{ Fond vert }
SetColor(2);
SetFillStyle(1, 2);
Bar(0,0,SCREEN_WIDTH,SCREEN_HEIGHT);
{ Terrain de baseball (diamant) }
SetColor(6);
SetFillStyle(1, 6);
{ Monticule du lanceur }
FillEllipse(FIELD_CENTER_X, FIELD_CENTER_Y - 50, 15, 8);
{ Bases }
SetColor(15);
SetFillStyle(1, 15);
{ Marbre (home plate) }
Rectangle(FIELD_CENTER_X - BASE_SIZE, FIELD_CENTER_Y - BASE_SIZE,
FIELD_CENTER_X + BASE_SIZE, FIELD_CENTER_Y + BASE_SIZE);
{ PremiŠre base }
Rectangle(FIELD_CENTER_X + 80 - BASE_SIZE, FIELD_CENTER_Y - 80 - BASE_SIZE,
FIELD_CENTER_X + 80 + BASE_SIZE, FIELD_CENTER_Y - 80 + BASE_SIZE);
{ DeuxiŠme base }
Rectangle(FIELD_CENTER_X - BASE_SIZE, FIELD_CENTER_Y - 113 - BASE_SIZE,
FIELD_CENTER_X + BASE_SIZE, FIELD_CENTER_Y - 113 + BASE_SIZE);
{ TroisiŠme base }
Rectangle(FIELD_CENTER_X - 80 - BASE_SIZE, FIELD_CENTER_Y - 80 - BASE_SIZE,
FIELD_CENTER_X - 80 + BASE_SIZE, FIELD_CENTER_Y - 80 + BASE_SIZE);
{ Lignes de d‚marcation }
SetColor(15);
Line(FIELD_CENTER_X, FIELD_CENTER_Y, FIELD_CENTER_X + 80, FIELD_CENTER_Y - 80);
Line(FIELD_CENTER_X, FIELD_CENTER_Y, FIELD_CENTER_X - 80, FIELD_CENTER_Y - 80);
Line(FIELD_CENTER_X + 80, FIELD_CENTER_Y - 80, FIELD_CENTER_X, FIELD_CENTER_Y - 113);
Line(FIELD_CENTER_X - 80, FIELD_CENTER_Y - 80, FIELD_CENTER_X, FIELD_CENTER_Y - 113);
{ Cercle extérieur }
SetColor(15);
Circle(FIELD_CENTER_X, FIELD_CENTER_Y, 200);
End;
Procedure DrawPlayers;
Var
i:Integer;
team:TeamArray;
Begin
{ Choisir l'‚quipe … afficher (‚quipe d‚fensive) }
If Game.currentTeam=tmHome Then team:=Game.awayTeam
Else team:=Game.homeTeam;
{ Dessiner les joueurs }
SetColor(14);
SetFillStyle(1, 14);
For i:=0 to TEAM_SIZE-1 do Begin
FillEllipse(team[i].x, team[i].y, PLAYER_SIZE, PLAYER_SIZE);
{ ‚tiquette du joueur }
SetColor(15);
SetTextStyle(0, 0, 0);
OutTextXY(team[i].x - 10, team[i].y - 15, team[i].name);
End;
End;
Procedure DrawBall;Begin
If Game.ball.inPlay Then Begin
SetColor(15);
SetFillStyle(1, 15);
FillEllipse(Game.ball.x, Game.ball.y, BALL_SIZE, BALL_SIZE);
End;
End;
Procedure DrawScoreboard;Begin
{ Cadre du tableau de bord }
SetColor(15);
Rectangle(10,10,250,100);
{ Titre }
SetTextStyle(0, 0, 1);
OutTextXY(20, 20, 'BASEBALL');
{ Pointage }
OutTextXY(20, 40, 'Visiteur: ' + IntToStr(Game.awayScore));
OutTextXY(20, 55, 'Domicile: ' + IntToStr(Game.homeScore));
{ Manche }
OutTextXY(20, 75, 'Manche: ' + IntToStr(Game.currentInning));
If Game.inningTop Then OutTextXY(90, 75, '(Haut)')
Else OutTextXY(90, 75, '(Bas)');
End;
Procedure DrawGameInfo;Begin
{ Cadre des informations }
SetColor(15);
Rectangle(400, 10, 630, 120);
SetTextStyle(0, 0, 1);
OutTextXY(410, 20, 'Retraits: ' + IntToStr(Game.outs));
OutTextXY(410, 35, 'Balles: ' + IntToStr(Game.balls));
OutTextXY(410, 50, 'Prises: ' + IntToStr(Game.strikes));
{ Bases occupées }
OutTextXY(410, 70, 'Bases:');
If Game.bases[bsFirst] Then OutTextXY(450, 70, '1');
If Game.bases[bsSecond] Then OutTextXY(465, 70, '2');
If Game.bases[bsThird] Then OutTextXY(480, 70, '3');
{ Batteur actuel }
If Game.currentTeam = tmHome Then OutTextXY(410, 90, 'Batteur: ' + Game.homeTeam[Game.currentBatter].name)
Else OutTextXY(410, 90, 'Batteur: ' + Game.awayTeam[Game.currentBatter].name);
{ Lanceur actuel }
If Game.currentTeam=tmHome Then
OutTextXY(410, 105, 'Lanceur: ' + Game.awayTeam[Game.currentPitcher].name)
Else
OutTextXY(410, 105, 'Lanceur: ' + Game.homeTeam[Game.currentPitcher].name);
End;
Procedure DrawMessage;Begin
If Game.message<>''Then Begin
SetColor(14);
SetFillStyle(1, 14);
Bar(50, 130, 590, 160);
SetColor(0);
SetTextStyle(0, 0, 1);
OutTextXY(60, 140, Game.message);
End;
End;
Procedure DrawInstructions;Begin
SetColor(15);
SetTextStyle(0, 0, 1);
Case Game.gameState of
gsPitching:Begin
OutTextXY(50, 450, 'LANCER: ESPACE pour lancer +/- pour ajuster la puissance');
End;
gsAtBat:Begin
OutTextXY(50, 450, 'FRAPPER: ESPACE pour frapper Timing important!');
End;
gsFielding:Begin
OutTextXY(50, 450, 'DEFENSE: La balle est en jeu...');
End;
End;
OutTextXY(450, 450, 'ESC: Quitter');
End;
Procedure DrawMainMenu;Begin
SetColor(0);
SetFillStyle(1, 0);
Bar(0,0,SCREEN_WIDTH,SCREEN_HEIGHT);
SetColor(15);
SetTextStyle(0, 0, 4);
OutTextXY(SCREEN_WIDTH div 2 - 120, 100, 'BASEBALL');
SetTextStyle(0, 0, 1);
OutTextXY(50, 180, 'Regles du Baseball:');
OutTextXY(50, 200, '- Chaque equipe a 9 joueurs');
OutTextXY(50, 220, '- 3 retraits par manche');
OutTextXY(50, 240, '- 9 manches par partie');
OutTextXY(50, 260, '- 4 balles = marche libre');
OutTextXY(50, 280, '- 3 prises = retrait');
OutTextXY(50, 300, '- Frappez au bon moment!');
OutTextXY(50, 340, 'Commandes:');
OutTextXY(50, 360, 'ESPACE: Lancer/Frapper');
OutTextXY(50, 380, '+/-: Ajuster la puissance de lancer');
OutTextXY(50, 400, 'ESC: Quitter');
OutTextXY(50, 450, 'Appuyez sur ENTREE pour commencer...');
End;
Procedure DrawGameOver;Begin
SetColor(0);
SetFillStyle(1, 0);
Bar(0,0,SCREEN_WIDTH,SCREEN_HEIGHT);
SetColor(15);
SetTextStyle(0, 0, 3);
OutTextXY(SCREEN_WIDTH div 2 - 100, 150, 'PARTIE TERMINEE');
SetTextStyle(0, 0, 2);
OutTextXY(SCREEN_WIDTH div 2 - 80, 200, 'Pointage Final:');
OutTextXY(SCREEN_WIDTH div 2 - 80, 230, 'Visiteur: ' + IntToStr(Game.awayScore));
OutTextXY(SCREEN_WIDTH div 2 - 80, 260, 'Domicile: ' + IntToStr(Game.homeScore));
If Game.homeScore > Game.awayScore Then
OutTextXY(SCREEN_WIDTH div 2 - 120, 320, 'L''equipe domicile gagne!')
Else If Game.awayScore > Game.homeScore Then
OutTextXY(SCREEN_WIDTH div 2 - 120, 320, 'L''equipe visiteur gagne!')
Else
OutTextXY(SCREEN_WIDTH div 2 - 60, 320, 'Match nul!');
SetTextStyle(0, 0, 1);
OutTextXY(50, 400, 'Appuyez sur N pour une nouvelle partie ou ESC pour quitter');
End;
Function GetBattingResult(battingAvg:Real;pitchQuality:Integer):String;
Var
chance:Integer;
Begin
chance:=Random(100);
{ Ajuster selon la qualit‚ du lancer }
If pitchQuality > 75 Then chance:=chance + 20 Else
If pitchQuality < 25 Then chance:=chance - 20;
If chance<Round(battingAvg*100)Then Begin
{ Coup r‚ussi }
Case Random(10) of
0..5:GetBattingResult := 'Simple';
6..7:GetBattingResult := 'Double';
8:GetBattingResult := 'Triple';
9:GetBattingResult := 'Coup de circuit';
End;
End
Else
Begin
{ chec }
Case Random(3) of
0: GetBattingResult := 'Prise';
1: GetBattingResult := 'Fausse balle';
2: GetBattingResult := 'Balle au sol';
End;
End;
End;
Procedure ProcessHit(hitType:String);
Var
currentScore:Integer;
Begin
If hitType='Simple'Then Begin
Game.message:='Coup sur! Simple!';
{ Avancer les coureurs }
If Game.bases[bsThird]Then Begin
If Game.currentTeam=tmHome Then Inc(Game.homeScore)
Else Inc(Game.awayScore);
Game.bases[bsThird] := False;
End;
If Game.bases[bsSecond] Then Begin
Game.bases[bsThird] := True;
Game.bases[bsSecond] := False;
End;
If Game.bases[bsFirst]Then Begin
Game.bases[bsSecond] := True;
End;
Game.bases[bsFirst] := True;
End
Else
If hitType='Double'Then Begin
Game.message:='Excellent! Double!';
{ Avancer les coureurs de 2 bases }
If Game.bases[bsThird]Then Begin
If Game.currentTeam=tmHome Then Inc(Game.homeScore)
Else Inc(Game.awayScore);
Game.bases[bsThird]:=False;
End;
If Game.bases[bsSecond]Then Begin
If Game.currentTeam=tmHome Then Inc(Game.homeScore)
Else Inc(Game.awayScore);
Game.bases[bsSecond] := False;
End;
If Game.bases[bsFirst]Then Begin
Game.bases[bsThird]:=True;
Game.bases[bsFirst]:=False;
End;
Game.bases[bsSecond]:=True;
End
Else
If hitType='Triple'Then Begin
Game.message := 'Incroyable! Triple!';
{ Marquer tous les coureurs }
If Game.bases[bsThird]Then Begin
If Game.currentTeam=tmHome Then Inc(Game.homeScore)
Else Inc(Game.awayScore);
Game.bases[bsThird]:=False;
End;
If Game.bases[bsSecond]Then Begin
If Game.currentTeam=tmHome Then Inc(Game.homeScore)
Else Inc(Game.awayScore);
Game.bases[bsSecond]:=False;
End;
If Game.bases[bsFirst]Then Begin
If Game.currentTeam=tmHome Then Inc(Game.homeScore)
Else Inc(Game.awayScore);
Game.bases[bsFirst] := False;
End;
Game.bases[bsThird] := True;
End
Else
If hitType='Coup de circuit'Then Begin
Game.message := 'COUP DE CIRCUIT! Fantastique!';
{ Marquer tous les coureurs + le batteur }
If Game.bases[bsThird]Then Begin
If Game.currentTeam=tmHome Then Inc(Game.homeScore)
Else Inc(Game.awayScore);
Game.bases[bsThird]:=False;
End;
If Game.bases[bsSecond]Then Begin
If Game.currentTeam=tmHome Then Inc(Game.homeScore)
Else Inc(Game.awayScore);
Game.bases[bsSecond]:=False;
End;
If Game.bases[bsFirst]Then Begin
If Game.currentTeam=tmHome Then Inc(Game.homeScore)
Else Inc(Game.awayScore);
Game.bases[bsFirst] := False;
End;
{ Le batteur marque aussi }
If Game.currentTeam=tmHome Then Inc(Game.homeScore)
Else Inc(Game.awayScore);
End;
{ Prochain batteur }
Game.currentBatter:=(Game.currentBatter + 1) mod TEAM_SIZE;
Game.balls:=0;
Game.strikes:=0;
Game.gameState:=gsPitching;
End;
Procedure ProcessOut;Begin
Inc(Game.outs);
Game.message:='Retrait! ' + IntToStr(Game.outs) + ' retrait(s)';
Game.currentBatter:=(Game.currentBatter + 1) mod TEAM_SIZE;
Game.balls:=0;
Game.strikes:=0;
If Game.outs>=3 Then Begin
{ Fin de la manche }
Game.outs := 0;
Game.bases[bsFirst]:=False;
Game.bases[bsSecond]:=False;
Game.bases[bsThird]:=False;
If Game.inningTop Then Begin
Game.inningTop:=False;
Game.currentTeam:=tmHome;
End
Else
Begin
Game.inningTop:=True;
Game.currentTeam:=tmAway;
Inc(Game.currentInning);
End;
Game.message:='Changement de manche!';
If Game.currentInning>MAX_INNINGS Then Begin
Game.gameState:=gsGameOver;
Exit;
End;
End;
Game.gameState:=gsPitching;
End;
Procedure ProcessPitch;
Var
pitchQuality:Integer;
isStrike:Boolean;
Begin
pitchQuality:=Game.pitchPower+Random(50);
isStrike:=Random(100)<60; { 60% de chance de strike }
If isStrike Then Begin
Inc(Game.strikes);
Game.message := 'Prise! '+IntToStr(Game.strikes)+' prise(s)';
If Game.strikes>=3 Then Begin
ProcessOut;
Exit;
End;
End
Else
Begin
Inc(Game.balls);
Game.message:='Balle! ' + IntToStr(Game.balls) + ' balle(s)';
If Game.balls>=4 Then Begin
Game.message:='Marche libre!';
{ Avancer les coureurs }
If Game.bases[bsThird] and Game.bases[bsSecond]and Game.bases[bsFirst]Then Begin
If Game.currentTeam=tmHome Then Inc(Game.homeScore)
Else Inc(Game.awayScore);
End;
If Game.bases[bsSecond]and Game.bases[bsFirst]Then Game.bases[bsThird]:=True;
If Game.bases[bsFirst]Then Game.bases[bsSecond]:=True;
Game.bases[bsFirst]:=True;
Game.currentBatter := (Game.currentBatter + 1) mod TEAM_SIZE;
Game.balls:=0;
Game.strikes:=0;
End;
End;
Game.gameState:=gsAtBat;
End;
Procedure ProcessSwing;
Var
battingAvg:Real;
pitchQuality:Integer;
result:String;
Begin
If Game.currentTeam=tmHome Then battingAvg:=Game.homeTeam[Game.currentBatter].battingAvg
Else battingAvg:=Game.awayTeam[Game.currentBatter].battingAvg;
pitchQuality:=Game.pitchPower;
result:=GetBattingResult(battingAvg, pitchQuality);
If(result='Simple')or(result='Double')or(result='Triple')or(result='Coup de circuit')Then Begin
ProcessHit(result);
End
Else
If result='Prise'Then Begin
Inc(Game.strikes);
Game.message:='Prise! '+IntToStr(Game.strikes)+' prise(s)';
If Game.strikes>=3 Then Begin
ProcessOut;
Exit;
End;
Game.gameState:=gsPitching;
End
Else
If result='Fausse balle'Then Begin
If Game.strikes<2 Then Inc(Game.strikes);
Game.message:='Fausse balle! '+IntToStr(Game.strikes)+' prise(s)';
Game.gameState:=gsPitching;
End
Else
If result='Balle au sol'Then Begin
Game.message := 'Balle au sol - tentative de retrait...';
If Random(100)<70 Then Begin
ProcessOut;
End
Else
Begin
Game.message := 'Sauf! Le coureur arrive a la base!';
ProcessHit('Simple');
End;
End;
End;
Procedure HandleInput;
Var
key:Char;
Begin
If KeyPressed Then Begin
key:=ReadKey;
Case Game.gameState of
gsMainMenu:Begin
If key=#13 Then Begin { Enter }
Game.gameState:=gsPitching;
Game.needRedraw:=True;
End
Else
If key = #27 Then { ESC }
Game.gameState := gsQuit;
End;
gsPitching:Begin
Case key of
' ':Begin
ProcessPitch;
Game.needRedraw := True;
End;
'+':Begin
If Game.pitchPower<100 Then Inc(Game.pitchPower,10);
Game.needRedraw:=True;
End;
'-':Begin
If Game.pitchPower>0 Then Dec(Game.pitchPower, 10);
Game.needRedraw := True;
End;
#27:Game.gameState := gsQuit; { ESC }
End;
End;
gsAtBat:Begin
If key=' 'Then Begin
ProcessSwing;
Game.needRedraw := True;
End
Else
If key=#27 Then { ESC }
Game.gameState:=gsQuit;
End;
gsGameOver:Begin
If key='n'Then Begin
{ Nouvelle partie }
Game.currentInning := 1;
Game.homeScore := 0;
Game.awayScore := 0;
Game.outs := 0;
Game.balls := 0;
Game.strikes := 0;
Game.currentBatter := 0;
Game.currentTeam := tmAway;
Game.inningTop := True;
Game.bases[bsFirst] := False;
Game.bases[bsSecond] := False;
Game.bases[bsThird] := False;
Game.message := '';
Game.gameState := gsPitching;
Game.needRedraw := True;
End
Else If key = #27 Then { ESC }
Game.gameState := gsQuit;
End;
End;
End;
End;
Procedure Render;Begin
If Game.needRedraw Then Begin
Case Game.gameState of
gsMainMenu: DrawMainMenu;
gsPitching,gsAtBat,gsFielding:Begin
DrawField;
DrawPlayers;
DrawBall;
DrawScoreboard;
DrawGameInfo;
DrawMessage;
DrawInstructions;
End;
gsGameOver: DrawGameOver;
End;
Game.needRedraw:=False;
End;
End;
Procedure InitializeGame;Begin
Game.gameState := gsMainMenu;
Game.currentInning := 1;
Game.homeScore := 0;
Game.awayScore := 0;
Game.outs := 0;
Game.balls := 0;
Game.strikes := 0;
Game.currentBatter := 0;
Game.currentPitcher := 0;
Game.currentTeam := tmAway;
Game.inningTop := True;
Game.bases[bsFirst] := False;
Game.bases[bsSecond] := False;
Game.bases[bsThird] := False;
Game.message := '';
Game.needRedraw := True;
Game.pitchPower := 50;
Game.swingTiming := 0;
Game.ball.inPlay := False;
InitializePlayers;
Randomize;
End;
Procedure GameLoop;Begin
While Game.gameState<>gsQuit do Begin
HandleInput;
Render;
Delay(100);
End;
End;
Procedure InitializeGraphics;
Var
Driver,Mode:Integer;
ErrCode:Integer;
Begin
{$IFDEF FPC}
Driver:=VGA;
Mode:=VGAHi;
{$ELSE}
Driver:=Detect;
Mode:=VGAHi;
{$ENDIF}
InitGraph(Driver, Mode, '');
ErrCode:=GraphResult;
If ErrCode<>grOk Then Begin
WriteLn('Erreur graphique : ', GraphErrorMsg(ErrCode));
Halt;
End;
SetLineStyle(0, 0, 1);
End;
BEGIN
InitializeGraphics;
InitializeGame;
GameLoop;
CloseGraph;
END.