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Small resource deficits never destroy ships #645

Description

@ekolis

Describe the bug
If you have a small resource deficit, such that you can't afford to pay all of your maintenance costs, but not enough to destroy a ship, you can get away with that for as long as you like with no penalty.

Steps to reproduce

  1. Accrue a small resource deficit, say, 1000 resources per turn
  2. Wait a few turns

Expected behavior
At least one ship should be lost due to unpaid maintenance.

Actual behavior
No ships are lost.

Screenshots
N/A

Related issues
N/A

Testing plan
???

Additional context
How did SE4 handle this anyway? Did you lose a ship every turn even for small deficits? Did the deficits accrue over time until they added up to enough to destroy a ship? Was there a chance to lose a ship proportional to the amount of unpaid maintenance?

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