In a Workshop map Disarray (bm_disarray) I ported, there is an aiscripted_schedule entity called Heliattack1 which I believe its meant to trigger event ordering the Apache to fire rockets towards a npc_bullseye entity called Rocketstrike.
It also has these following keyvalues:
spawnflags 4
schedule 3
interruptability 2
forcestate 3
When the Apache fires rocket towards this bullseye entity in dedicated server, the game just crashes for clients. It works fine if play as singleplayer campaign though. That is why I have to remove that aiscripted_schedule which kinda work, but also fucks up the Apache movement.
I just want to know why this crash happens?
In a Workshop map Disarray (
bm_disarray) I ported, there is an aiscripted_schedule entity calledHeliattack1which I believe its meant to trigger event ordering the Apache to fire rockets towards a npc_bullseye entity calledRocketstrike.It also has these following keyvalues:
spawnflags 4schedule 3interruptability 2forcestate 3When the Apache fires rocket towards this bullseye entity in dedicated server, the game just crashes for clients. It works fine if play as singleplayer campaign though. That is why I have to remove that aiscripted_schedule which kinda work, but also fucks up the Apache movement.
I just want to know why this crash happens?