Skip to content

Apache firing rockets at target/player causing game client crash #363

Description

@ak47toh

In a Workshop map Disarray (bm_disarray) I ported, there is an aiscripted_schedule entity called Heliattack1 which I believe its meant to trigger event ordering the Apache to fire rockets towards a npc_bullseye entity called Rocketstrike.

It also has these following keyvalues:
spawnflags 4
schedule 3
interruptability 2
forcestate 3

When the Apache fires rocket towards this bullseye entity in dedicated server, the game just crashes for clients. It works fine if play as singleplayer campaign though. That is why I have to remove that aiscripted_schedule which kinda work, but also fucks up the Apache movement.

I just want to know why this crash happens?

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions