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Monster in dying animation will not fall to ground #345

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@JaXt0r

Description

Currently, the animations for dying won't fall to ground correctly.
e.g.,:

  • Gobbo -> Will stay around 0.5m above ground when t_DeadB -> s_Dead is played
  • Zombie -> Will only fall slowly to the ground when t_DeadB is played

TODOs

  • Check how OpenGothic is handling it
  • Maybe use BS_DEAD state to handle different physics and RootColliderHandler usage

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