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Copy pathvideorendereritem.cpp
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133 lines (109 loc) · 2.92 KB
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#include "videorendereritem.h"
#include <QSGSimpleTextureNode>
#include <QSGTexture>
#include <QDebug>
#include <QQuickWindow>
#include "videodecoder.h"
VideoRendererItem::VideoRendererItem(QQuickItem* parent)
: QQuickItem(parent),
m_decoder(new VideoDecoder(this)) {
setFlag(ItemHasContents, true);
connect(m_decoder, &VideoDecoder::frameReady, this, &VideoRendererItem::onFrameReceived, Qt::QueuedConnection);
}
VideoRendererItem::~VideoRendererItem() {
stop();
}
QString VideoRendererItem::url() const {
return m_url;
}
void VideoRendererItem::setUrl(const QString& url) {
if (m_url == url) {
return;
}
m_url = url;
emit urlChanged();
}
bool VideoRendererItem::forceCpuMode() const {
return m_forceCpuMode;
}
void VideoRendererItem::setForceCpuMode(bool forceCpuMode) {
if (m_forceCpuMode == forceCpuMode) {
return;
}
m_forceCpuMode = forceCpuMode;
emit forceCpuModeChanged();
}
bool VideoRendererItem::isPlaying() const {
return m_playing;
}
void VideoRendererItem::play() {
start(m_url);
}
void VideoRendererItem::start(const QString& url) {
if (url.isEmpty()) {
return;
}
setUrl(url);
if (m_decoder->isDecoding()) {
m_decoder->stopDecoding();
m_decoder->wait();
}
m_decoder->startDecoding(m_url);
if (!m_playing) {
m_playing = true;
emit playingChanged();
}
}
void VideoRendererItem::stop() {
if (m_decoder->isDecoding()) {
m_decoder->stopDecoding();
m_decoder->wait();
}
if (m_playing) {
m_playing = false;
emit playingChanged();
}
}
void VideoRendererItem::releaseResources() {
stop();
}
void VideoRendererItem::onFrameReceived(QByteArray data, int width, int height, int stride) {
QImage image(reinterpret_cast<const uchar*>(data.constData()), width, height, stride, QImage::Format_RGB888);
image = image.copy();
{
QMutexLocker locker(&m_mutex);
m_image = image;
m_newFrameAvailable = true;
}
emit frameImageReady(image);
update();
}
QSGNode* VideoRendererItem::updatePaintNode(QSGNode* oldNode, UpdatePaintNodeData*) {
QSGSimpleTextureNode* node = static_cast<QSGSimpleTextureNode*>(oldNode);
if (!m_newFrameAvailable) {
return node;
}
QImage image;
{
QMutexLocker locker(&m_mutex);
if (!m_fpsTimer.isValid()) {
m_fpsTimer.start();
}
++m_frameCounter;
if (m_fpsTimer.elapsed() >= 1000) {
m_frameCounter = 0;
m_fpsTimer.restart();
}
image = m_image;
m_newFrameAvailable = false;
}
if (!node) {
node = new QSGSimpleTextureNode();
} else if (node->texture()) {
delete node->texture();
}
QSGTexture* texture = window()->createTextureFromImage(image);
node->setTexture(texture);
node->setRect(boundingRect());
return node;
}