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Credits

权威范围:仓库级第三方来源、许可证与致谢记录。

This project keeps two credits records in sync:

  • Repository-facing credits: this file.
  • In-game credits data source: client/data/credits.json.

Staff

Name Role
Anon London / 伦敦阿农 Project Lead / Design Direction
OpenAI Codex AI-assisted Development

Engine And External Libraries

Name Usage License Notice
Godot Engine Game engine and runtime MIT Required when distributing Godot with the game; keep the Godot license text in release materials.
GodotSteam Steamworks integration in Steamworks Slime Lab MIT Included as the official GDExtension in the Lab Windows build; keep its license text in THIRD_PARTY_NOTICES.txt.

Development Tools

These Godot plugins are vendored under client/addons/ at fixed versions. Their upstream copyright and license files remain part of the source tree. Runtime/editor resources may be distributable; GUT is development-only and explicitly excluded from release exports, so it remains repository-facing credit only.

Name Usage License Notice
@icons Godot editor icon browser and icon resource library MIT Keep client/addons/at-icons/LICENSE.txt with redistributed source or resources.
Script-IDE Godot script editor tabs, outline and quick-open workflow MIT Keep client/addons/script-ide/LICENSE with redistributed source or resources.
Phantom Camera Godot runtime camera framework and player-damage screen shake MIT Keep client/addons/phantom_camera/LICENSE with redistributed source or resources.
G.U.I.D.E by Jan Thomä Godot runtime input mapping, remapping, contexts and prompt rendering MIT Keep client/addons/guide/LICENSE.md with redistributed source or resources.
GUT by Tom “Butch” Wesley Godot unit and integration test framework MIT Fixed at v9.7.1; keep client/addons/gut/LICENSE.md with vendored source. Excluded from game exports.
Anonymous Pro by Mark Simonson Font bundled with GUT SIL Open Font License 1.1 Keep client/addons/GUT_THIRD_PARTY_NOTICES.md and client/addons/gut/fonts/OFL.txt; Reserved Font Name Anonymous Pro. Excluded from game exports with GUT.
Courier Prime Font bundled with GUT SIL Open Font License 1.1 Keep client/addons/GUT_THIRD_PARTY_NOTICES.md plus the original copyright and license records embedded in the TTF name metadata. Excluded from game exports with GUT.
Lobster Two Font bundled with GUT SIL Open Font License 1.1 Keep client/addons/GUT_THIRD_PARTY_NOTICES.md plus the original TTF metadata; Reserved Font Name Lobster. Excluded from game exports with GUT.
Source Code Pro by Adobe Bitmap font resource bundled with GUT SIL Open Font License 1.1 Keep client/addons/GUT_THIRD_PARTY_NOTICES.md and the vendored OFL text; Reserved Font Name Source. Excluded from game exports with GUT.
Xelu's Free Controller & Key Prompts by Nicolae Berbece Controller and keyboard prompt artwork bundled with G.U.I.D.E CC0 1.0 Preserve provenance in client/addons/guide/THIRD_PARTY_NOTICES.md; CC0 does not require attribution.
Lato Keyboard prompt font bundled with G.U.I.D.E SIL Open Font License 1.1 Keep client/addons/guide/THIRD_PARTY_NOTICES.md with the font and do not use the reserved font name for a modified font.

External Workflow References

These resources informed project-owned AI skills or workflows. The external packages are not vendored into the active project and are not redistributed in the game build.

Name Usage License Status
jame581/GodotPrompter Godot / GDScript AI skill patterns MIT Patterns absorbed into project-owned skills; review before redistribution.
abagames/headless-godot-skill-kit Headless Godot validation workflow MIT Patterns absorbed into project-owned skills; review before redistribution.
Donchitos/Claude-Code-Game-Studios Playtest / production workflow reference MIT Patterns absorbed into project-owned skills; review before redistribution.
affaan-m/ECC Agent harness workflow and AI surface audit reference MIT Patterns absorbed into project-owned skills; review before redistribution.
Godot GDScript style guide GDScript code style reference CC BY 3.0 documentation Referenced in project rules; not redistributed in the game build.

Maintenance Notes

  • Add new runtime libraries, paid assets, audio, fonts, templates, marketplace packs, code snippets, AI-generated assets that require disclosure, or contributors here and in client/data/credits.json.
  • Keep proper names, project names, URLs, license identifiers, and copyright notices in their original language.
  • Player-visible section titles and role / usage labels belong in client/locale/strings.csv.
  • Before release, verify each third-party entry against its upstream license and export package contents.