权威范围:仓库级第三方来源、许可证与致谢记录。
This project keeps two credits records in sync:
- Repository-facing credits: this file.
- In-game credits data source:
client/data/credits.json.
| Name | Role |
|---|---|
| Anon London / 伦敦阿农 | Project Lead / Design Direction |
| OpenAI Codex | AI-assisted Development |
| Name | Usage | License | Notice |
|---|---|---|---|
| Godot Engine | Game engine and runtime | MIT | Required when distributing Godot with the game; keep the Godot license text in release materials. |
| GodotSteam | Steamworks integration in Steamworks Slime Lab | MIT | Included as the official GDExtension in the Lab Windows build; keep its license text in THIRD_PARTY_NOTICES.txt. |
These Godot plugins are vendored under client/addons/ at fixed versions. Their upstream copyright and license files remain part of the source tree. Runtime/editor resources may be distributable; GUT is development-only and explicitly excluded from release exports, so it remains repository-facing credit only.
| Name | Usage | License | Notice |
|---|---|---|---|
| @icons | Godot editor icon browser and icon resource library | MIT | Keep client/addons/at-icons/LICENSE.txt with redistributed source or resources. |
| Script-IDE | Godot script editor tabs, outline and quick-open workflow | MIT | Keep client/addons/script-ide/LICENSE with redistributed source or resources. |
| Phantom Camera | Godot runtime camera framework and player-damage screen shake | MIT | Keep client/addons/phantom_camera/LICENSE with redistributed source or resources. |
| G.U.I.D.E by Jan Thomä | Godot runtime input mapping, remapping, contexts and prompt rendering | MIT | Keep client/addons/guide/LICENSE.md with redistributed source or resources. |
| GUT by Tom “Butch” Wesley | Godot unit and integration test framework | MIT | Fixed at v9.7.1; keep client/addons/gut/LICENSE.md with vendored source. Excluded from game exports. |
| Anonymous Pro by Mark Simonson | Font bundled with GUT | SIL Open Font License 1.1 | Keep client/addons/GUT_THIRD_PARTY_NOTICES.md and client/addons/gut/fonts/OFL.txt; Reserved Font Name Anonymous Pro. Excluded from game exports with GUT. |
| Courier Prime | Font bundled with GUT | SIL Open Font License 1.1 | Keep client/addons/GUT_THIRD_PARTY_NOTICES.md plus the original copyright and license records embedded in the TTF name metadata. Excluded from game exports with GUT. |
| Lobster Two | Font bundled with GUT | SIL Open Font License 1.1 | Keep client/addons/GUT_THIRD_PARTY_NOTICES.md plus the original TTF metadata; Reserved Font Name Lobster. Excluded from game exports with GUT. |
| Source Code Pro by Adobe | Bitmap font resource bundled with GUT | SIL Open Font License 1.1 | Keep client/addons/GUT_THIRD_PARTY_NOTICES.md and the vendored OFL text; Reserved Font Name Source. Excluded from game exports with GUT. |
| Xelu's Free Controller & Key Prompts by Nicolae Berbece | Controller and keyboard prompt artwork bundled with G.U.I.D.E | CC0 1.0 | Preserve provenance in client/addons/guide/THIRD_PARTY_NOTICES.md; CC0 does not require attribution. |
| Lato | Keyboard prompt font bundled with G.U.I.D.E | SIL Open Font License 1.1 | Keep client/addons/guide/THIRD_PARTY_NOTICES.md with the font and do not use the reserved font name for a modified font. |
These resources informed project-owned AI skills or workflows. The external packages are not vendored into the active project and are not redistributed in the game build.
| Name | Usage | License | Status |
|---|---|---|---|
| jame581/GodotPrompter | Godot / GDScript AI skill patterns | MIT | Patterns absorbed into project-owned skills; review before redistribution. |
| abagames/headless-godot-skill-kit | Headless Godot validation workflow | MIT | Patterns absorbed into project-owned skills; review before redistribution. |
| Donchitos/Claude-Code-Game-Studios | Playtest / production workflow reference | MIT | Patterns absorbed into project-owned skills; review before redistribution. |
| affaan-m/ECC | Agent harness workflow and AI surface audit reference | MIT | Patterns absorbed into project-owned skills; review before redistribution. |
| Godot GDScript style guide | GDScript code style reference | CC BY 3.0 documentation | Referenced in project rules; not redistributed in the game build. |
- Add new runtime libraries, paid assets, audio, fonts, templates, marketplace packs, code snippets, AI-generated assets that require disclosure, or contributors here and in
client/data/credits.json. - Keep proper names, project names, URLs, license identifiers, and copyright notices in their original language.
- Player-visible section titles and role / usage labels belong in
client/locale/strings.csv. - Before release, verify each third-party entry against its upstream license and export package contents.